Archive for ‘Inspirations’

May 7, 2013

Evgeny Morozov on Transformational Objects

I just finished reading Evgeny Morozov’s To Save Everything, Click Here: The Folly of Technological Solutionism. Do you know this feeling: you turn the pages, thinking “I fully agree”, “yes”, and then the feeling turns into an “If he would only know our work” – sigh. On Sunday, I took on the final chapter “Smart Gadgets, Dumb User” (which starts with a Bruno Latour quote ;-) ) and there on position 5951: “A trio of German designers at the Folkwang University of the Arts set out to build what they call ‘transformational products’ … ” followed by a little review of the Never-Hungry-Caterpillar extension cord and the Forget-Me-Not reading lamp.

And in this keynote, Evgeny Morozov even talks about it (minute 20) (Seven on Seven Keynote, 20. April 2013, at The New School’s Tishman Auditorium).

And this is what he talks about:

December 6, 2012

Weißes Leinen

weisseleinen-1_klein

Am Freitag, 21. Dezember 2012 um 19.00 Uhr findet die Eröffnung der Ausstellung „Weißes Leinen“ von Frank Josten statt. Frank ist ein Freund unserer Arbeitsgruppe und fertigt unter anderem Illustrationen und Storyboards für verschiedene unserer Projekte an. Wir freuen uns auf die Ausstellung in der Werkstatt Bleichhäuschen in Rheda-Wiedenbrück.

December 5, 2012

Kongress zum deutschen Nachhaltigkeitspreis

Am Freitag, 07.12.2012 besuche ich, Matthias Laschke, den Kongress zum 5. deutschen Nachhaltigkeitspreis. Neben vielen anderen interessanten Vorträgen und Gästen treffe ich Prof. Dr. Christa Liedtke vom Wuppertal Institut für Klima, Umwelt, Energie GmbH. Sie moderiert das Panel “Zukunft entwerfen”. Christa Liedtke ist Professorin an der Folkwang UdK und Teil des Teams in unserem aktuellen Projekt “Essen und denken”. Ich freue mich auf interessante Gespräche und Vorträge.

July 18, 2012

Holiday!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

July 15, 2011

Off on holiday …

June 21, 2011

BMW – Driving Experience

Am Freitag, 17.06. hatten Kai und ich die Gelegenheit an einem Fahrertraining unseres Projektpartners BMW teilzunehmen. Untersteuern, übersteuern, Notbremsung und viele andere Fahrmanöver haben uns die “Freude am Fahren” definitiv näher gebracht. Weiter geht es mit der Arbeit an der “Freude beim Fahren”. Hier ein kleiner Eindruck unserer Fahrt…

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September 7, 2010

Experience before products

For many in business, designing the experience before the product seems a weird thing to ask for. In the end, it is all about computers, mobile phones, game consoles, or washing machines – concrete products addressing concrete tasks. Yes, they should look and feel good, but, hey, working, talking, playing, washing is what people do and we provide products to do so. It is all about the product. This is at best “self-absorbed” as David Grzelak pointed out in his a brief opinion on Advertising Age. I would call it ignorant.

I am happening to be premium customer of O2. This is not because of my shocking turnover, but because of a muddled DSL order, which forced me to spend some considerable time talking to various people in various call centers. As premium customer, I am granted the privilege to apply for test driving new mobile phones. O2 organizes it as a raffle. The lucky winner gets the phone for four weeks or so and is then asked to give feedback for this privilege. This is what I would call self-absorbed. Hey, asking people to test without offering any compensation for the hassle is one thing, but framing it as a prize, a privilege is outrageous. For O2, it is all telephones and technology; for me life consists of a little more. As Grzelak emphasizes: People are not interested in the product itself, its detailed features and potential variations. And asking them about products might be futile.

They simply don’t want to talk about the product, the ingredients or what those ingredients did or didn’t do. However, after thousands of hours of research, I’ve learned what people don’t mind at all and never once resist or get tired of talking about is … themselves. Consumers are, after all, people. They engage with things and products that are interesting and meaningful to them. In order to get beyond the uninteresting and, oftentimes, undifferentiating focus on product features, marketers must position their brand not within a category, but within consumer culture.

I fully agree. In one of my recent industry-based projects on measuring the quality of interactive products, I tried to push the idea that we should rather measure the resulting experience in terms of needs fulfilled (see) than asking people to assess products. I got not more than a blank stare from the management, followed by being assured that it is much easier to talk about concrete features of a product than fuzzy human experiences and emotions. Maybe for a manager of a technology provider this holds true. For the rest of us, it don’t.

Let’s focus on the meaningful stories around product use. Let’s seek ways to deliberately design those, not only to pile up “practical” features. It is not about the product, but about how it impacts daily life through providing compelling and meaningful experiences.

July 22, 2010

Off to holiday with just the right t-shirt

(Thanks to Jörg Peschel and aiaiai)


June 29, 2010

From industrial design to user experience

I am a bit reluctant to just post links to other people’s papers. However, this is an exception. Sarah Diefenbach made me aware of Mark Baskinger‘s  statement “From industrial design to user experience” in the UXmagazine.

Okay, you’re a designer, you’re expected to deliver something that is ergonomic and easy to use, and it has to be beautiful too. So, what will this thing do once you bring it into the world?” As you might guess, the students catch on quickly and respond with, “It should have some significance to the user and to enhance their lives in some way.” Eureka! In their minds they shift their thinking from making things to designing things that help facilitate actions, behaviors and experiences.

Being an experience designer associated to an industrial design faculty myself, Mark expresses exactly what I feel. Worth reading.

May 19, 2010

Drumming for the better co-experience

Cars are rarely thought of as social spaces, although most of them have two or more seats.  Typically, interior and interaction design focuses on the driver, the task of driving, comfort functions and the ubiquitous entertainment system. Today, especially children bring their mobile devices into the car and listen to music while on the backseat. This form of  cocooning makes social interaction and resulting feelings of relatedness even less likely.

In their semester abroad at the Helsinki University of Art and Design, Kai Eckoldt and Benjamin Schulz (supervised by Ilpo Koskinen) set out to create social experiences in a car. In one of their projects, they hacked a little drum computer, put the touch sensors at various places, such as floor mats, the steering wheel, seats, and hooked up the sound chip to the car’s stereo. Have a look at the video, and watch what can happen:

And some pictures from the workshop and the set-up:

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For a full discussion of the project refer to

Eckoldt, K. & Schulz, B. N. N. (2009). Das Auto als Musikinstrument: gemeinsames Trommeln als positve Erfahrung. i-com.Zeitschrift für interaktive und kooperative Medien, 1, 83-85. (in German)

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